Tetris Didn't Triumph at This Gaming Ceremony — An Additional Classification Could Fix That

Each time a prominent prize-giving event draws close, you'll find a demand to include fresh award types to honor underappreciated efforts and delight the passions of fans dedicated to specific genres.

Another commentator has already made for a horror game category. That would rule. So would board games, this being a dedicated supporter's campaign. However, I must insist if I try to elbow in front since similar to single-minded supporters, I possess a compelling case for why my demand is the most urgent and important of all. This is the request: There should be a category for puzzle games.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it’s very subjective, and typically start arguments and end in fuzzy definitions. There’s a reason cinema institutions avoid this approach. However, it represents a necessary evil in the world of video games, that demonstrate such variety they hardly constitute a single creative category.

To recognize the complete range of achievement in video games to gain proper attention, and to ensure all game types to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications effectively encompass a lot of ground, making space possible accommodating various experiences.

Different situation exists for logic-based experiences. No appropriate category exists to accommodate them. Consider three of recent excellent titles, each quite distinct: structural challenges of one title, intense tile-matching from another release, and the sweetly sociological logic puzzles of a third title. Where could they possibly go within current classifications? Unfortunately, nowhere.

Recognition Challenges

There are dozens outstanding logic titles published annually lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, and the highly challenging independent game categories.

  • A renowned logic title wasn’t nominated completely during that awards season
  • Another imaginative release received no nominations in 2019
  • Well-received sorting experience was overlooked that year
  • Limited numbers of logic titles scraped into independent or mobile categories

Value of Brain-Teasers

These are often small games, but the art of the puzzle game holds tremendous importance. Famous handheld logic titles stand as the most-played games worldwide continuing this trend for an extended period.

The iconic tile-matching title rivals popular creative games competing to become most purchased experience; it also contends for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and engaging with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. One could readily select five nominees engaging, different, qualified experiences every year with ease — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.

To emphasize again, these represent titles lacking appropriate categories during prominent ceremonies. Logic title developers operate at the challenging frontier interactive creation, producing among essential manifestations within interactive entertainment. Just like film action specialists, they merit acknowledgment. Don't make them wait 35 years.

Christopher Poole
Christopher Poole

Lieke is een ervaren life coach met een passie voor mindfulness en persoonlijke ontwikkeling.